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introduction Hello, I am a C++ dev, going to join a new company working in a graphic designing desktop application using #
opengl. Never used it before, watched halfway through #
Cherno opengl series but not sure if it is the right path. Any hint where I can master #
opengl and #
graphicsprogramming in general? Especially not as a #
gamedev but as an application developer. I can't wrap my head around VAOs, VBOs, shaders, projection matrices. I understand how to use them but I can't build the intuition. And also, how do I display in #
3d and manipulate objects? So far, I have displayed a 2D rainbow triangle but nothing more. Any help is appreciated.
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cpp #
desktopapps #
windows #
unity #
unrealengine #
noobquestion #
vulkan #
direct3d #
godotengine #
qt